Incipit Iter

I enjoy writing, and for several years I’ve maintained a personal blog less frequently than I should. In that time, I’ve found that LinkedIn provides a better forum for professional, work-related blogging and I’d rather play music than write about it. The Internet doesn’t need another blog on the craft of writing, and I’m no travel blogger (nor do I wish to become one). So that leaves roleplaying games.

My experience with roleplaying games began with this set back in 1984:

Not this exact copy (I’m not sure it’s quite accurate to say I started playing roleplaying games at that time, as I was only 8, so I never actually worked out the rules from this set, but my 8-year-old self quite enjoyed perusing them.)

Since then, I’ve run everything from Call of Cthulhu and Basic Roleplaying to Savage Worlds, World of Darkness, and Pathfinder. Steve Jackson’s Generic Universal Roleplaying System–more commonly known as GURPS–is the system I’ve run and played for the past 4 or so years. It’s an older system (a theme that will recur on this blog) that emphasizes simulation and realism.

During the lockdown of 2020, I ran a GURPS Traveller campaign each Saturday on the virtual tabletop platform Roll20. Traveller is a retro-space opera setting that draws its inspiration from hard science fiction. Which is to say, the speculation aspires to remain plausible. It was the longest ongoing campaign I’ve run–over a year. It was also my first opportunity to run a campaign entirely through a virtual tabletop–something I’d wanted to do but had struggled to organize. That campaign generated a repository of maps, handouts, mechanics, and homebrew rules that will endure in my future campaigns and that I will share on this blog.

Nevertheless, when 2021 arrived with vaccines, after a year of weekly playing, the campaign had drifted from my initial vision of cerebral science fiction. Moreover, after the lockdown, I was eager to get outside again. Therefore, I put the campaign in mothballs. I needed a break and took most of 2021 off from gaming.

But now 2022 approaches, and my interest turns again to simulating speculative worlds with dice. In short, this blog represents my effort to synthesize two long-term passions–writing and roleplaying games.

Here begins that endeavor.

wood luck business game
Photo by Stephen Hardy on